Digital Games

Quasar Escape

Implemented compelling movement, and randomized planets.

Axis Lost

My job was (spoiler) implementing portals for the seamless warping of space

One Button Games

A series of games made in crisp-game-lib that explore the boundaries of a single button interaction.

La Forret

A storytelling and prototyping exercise focused on overlaying narrative space and physical space.

Curse That Pokemon!

A rush job reskinning of an image generation ai.

Toybox

A combo of various unity expirements that don't qualify as full games. Space game is based around making satisfying jump and stick movement, and toy box is just tests for any unity system that caught my eye.

Grimwood Path

I became the link between our sprite artist and what appeared on the screen. My focus was using the assets generated by the artist to tell the story of the game.

Ferrous Hawk

My focus was on creating comunication prototypes and implementing the quick time event portion of the final game.

Vines

A foray into procedural generation, inventory management, and UI design.

Other Projects

Elemental

Prototyped and iterated the design of a physical card game.

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Portal 3: The Board Game

Used graph theory to create game spaces based on specific movement.

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Puzzles

Designed and fabricated wooden puzzle boxes

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Dungeons & Dragons

Homebrew, improv, entertainment

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Robotics and Engineering

Designed and fabricated mechanisms for specific tasks.

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