The Story This game is a project with gameplay inspired by Ricochet Robots and adapted to suit the idea of navigation with portals.
Due to not owning any of the IP involved, this game is a one-off.
It was an interesting experiment in how to balance the intuition of movement with stylization from a source IP. The iteration I settled on has 10 targets,
with no more that 15 moves required to get to them from any space on the board.
In the process I used some interesting graph theory tools to assist in the design of the board,
allowing more complex boards to be created with relative ease.